Tuesday, March 8, 2011

Tepilo

How about buying or selling a house on your phone? Or renting out a room? That's what Tepilo promises, and while the property market is a little bit scary (and please remember we are definitely not lawyers), this application looks to make the process as simple as possible for those looking to do some property work on their own.


Tepilo is a new application in the Ovi Store that promises to help you find a house to buy or rent from your smartphone’s screen. And it’s almost a personal promise, as founder Sarah Beeny’s face is prominently there (as it is on the companion website and her Channel 4 appearances in shows like Property Ladder). Having a founder so readily identified with a product is an interesting move, but she and her partners are proud of their business, so why not?


Just above Beeny is a simple tabbed dialog box – pop in your postcode and let the application know if you are looking to Buy a House, Rent a House,or just looking for a Flat Share. In fact, you don't even need to do that much, because you can go for the tab and “use your current location” through the GPS and other methods available on your handset.


Tepilo Tepilo 


Quick, slick, and easy to use. The hallmarks of any good application are here. I’ve not had the app crash on me (it's written in Qt), it has stayed responsive, and the scrolling lists, tapping through to properties and general searching show a nice UI that keeps it simple, just like the idea behind the business. There are areas for improvement though, and the gallery/image viewer is one. With the application locked in portrait mode, and most pictures presented in landscape orientation, there is a lot of wasted space on offer, and the lack of any sort of zoom is disappointing.


Registering for a My Tepilo account allows you to not only save searches (including the advanced searches which narrow down your options to the size, cost and type of property you are looking for), but also, if you head back to the main website, allows you to see the searches there and also list a house for sale or rent (this can only be done on the main website).


Tepilo Tepilo


It’s important to note that this application provides the same information as the Tepilo website, and I’m sure they’ll feed on each other as the business grows.


What makes Tepilo interesting is that it is a place you can upload properties to without the use of a solicitor or estate agent – by cutting out the middleman and without charges or commission.


Of course Tepilo, being based on the housing market, needs to work out where the data is coming from and how to present it. Right now, the properties on offer are a bit sparse. Hit “Buy based on current location” (which would be North Edinburgh for me) and Tepilo returns eight results. A similar search (also without any filters for minimum and maximum price, distance, property type, rooms, etc) on the ESPC website returns 3406 properties. Of course, that’s data from many agents, solicitors and listings companies, Tepilo is just one. But if you understand that, then Tepilo might still be useful.


Anyone who’s been looking at the housing market recently (be it renting or buying) will know that you never rely on one single source. You look at newspapers, classified, groups of solicitors banding together, estate agent windows, online searches, the works. Given that, adding Tepilo in the mix if you are looking is a smart idea, but not one you would rely on.


Tepilo Tepilo


It's interesting that the third tab, looking for a "single room / flat share" isn't actually powered by Tepilo, but by third party company SpareRoom. Click on this and your search parameters are passed over to a mobile website of SpareRoom and away you go. It's clearly labelled once you jump there, and the hand-off to the mobile website looks seamless and provides more functionality to the application.


The lack of volume in the buying and selling inventory might cause some issues for the other side of the equation, people looking to sell or rent their property. They’ll want to make sure that their property is seen by as many people as possible (also, if you are selling through a third party and want to list on Tepilo, check your contract carefully – we’re not lawyers and phrases like multiple agency fees could be scary and rack up fees for the selling party). If Tepilo can keep the growth of buyers and sellers in balance and on an upward trend, it becomes exponentially more useful each day.


Because this success is tied to the database that drives both the mobile application and the website, I think Tepilo has a good chance of becoming a successful little combination of web and mobile. It’s never going to be a 100% solution to the property market, but it doesn’t need to be. It just needs to be a solution that (a) works and (b) pulls in the content.


Tepilo is mostly there with the first part, and the second part is now its main challenge. Yes, this is niche, but it’s not only potentially profitable for Tepilo, it’s also may be just what you need.


-- Ewan Spence, Feb 2011.

Buy Link | Download / Information Link




Read More

Monday, March 7, 2011

Pimping the Nokia N97

You may remember a piece from me almost a year ago in which I gave six reasons why the Nokia N97 sucked and nine reasons why it still 'ruled'? In this followup piece, I extend, for the first time, my popular 'Pimping' tutorial series to a touchscreen Symbian phone - and not just any old smartphone, but the one that everyone loves to hate, the flawed flagship that for many people epitomises some of the decisions that sealed Symbian's fate. However, I'm a geek, you're a geek, and the N97, now available second-hand for under £100, is about to get 'pimped'...


Retail Nokia N97 - from the rear


First things first though. Summarising my earlier article, the Nokia N97 sucked because:

there's a lot of plastic and relatively little metal (for a flagship).initial hardware had a poorly designed camera glass protector (which scratched the thing it was supposed to protect) and a badly shielded GPS antenna.it's underpowered in terms of CPU, RAM and internal (system disk, C:) flash memory. Hit it hard with running apps and something will break. And if you get download-happy with Nokia-optional 'upgrade' components, you'll run out of room on C: and you'll be facing a backup/re-format/restore cycle to try and recover the situation. has a touch interface that's clearly still first generation and occasionally downright confusing.has a qwerty keyboard that's minimalist at best, with an offset space bar (that you do get used to in seconds, to be fair).has stereo speakers that are just about the tinniest I've heard - and they're not the loudest either. 

And, balancing the above (somewhat damning points) were nine reasons why the device still ruled:

transflective screen means that it's still visible in brightest sunlight (though admittedly not exactly vibrant).'hero' battery life. Powered by the all-conquering BP-4L 1500mAh Li-Poly cell and you can change batteries in a jiffy.built-in FM transmitter is a God-send on long car journeys.camera glass protection not only stops fingerprints building up, it also gives an instant way to load up Camera.talking of which, the N97's Carl Zeiss 5 megapixel stills camera is still decent, even by 2011 standardscavernous 32GB built-in mass memory, plus microSD expansion.surprisingly good QWERTY keyboard (now that long-press symbol insertion and copy/paste are all catered for).the hinge angle makes the N97 perfect for displaying media and generally presenting information to you (e.g. in Web pages - see below).it's a Nokia. And a recent-ish one, so we're talking free Ovi Maps navigation and other goodies.

Quite a tug of war between pros and cons then. But, as with the other 'Pimping' articles in this All About Symbian series, the idea is to take yesterday's 'discarded' hardware and pimp it to something approaching modern standards.


It can be done - because I've done it, with a few compromises along the way. What's needed from a hardware and software perspective and where do you get it all from?


I mentioned above that the N97, possibly because of its flawed repututation, is now available at rock bottom prices on eBay. I know because I bought one, in the interests of researching this piece. I paid a fraction over £100, though others went for just less. Still a steal for a 'flagship' phone that was selling for £450+ two years ago. Incidentally, owning and using a smartphone that can be replaced for such a relatively low amount also makes one rather less 'precious' about dropping it, scratching it or otherwise exposing it to the rigours of daily life without a safety net....


If you fancy doing the same, then there's one huge usability note - get the black one. Having owned the white N97 before, I had often remarked how crazy it was to have the QWERTY key legends light up in white on white keys. In bright light and pitch darkness there's no problem, but in everything in between, you just can't read which key is which. As shown below, the black N97 colour scheme solves this with perfect key legend visibility in all light conditions. 


White vs Black


The black N97 also doesn't (ahem) show the dirt like the white one does - the latter is infamous for developing a discoloured d-pad.


As previously documented on AAS, if you do pick up an N97 second-hand at a knock-down price, watch out for devices made in the first few months after the N97 shipped: camera glass sliders that were mounted too close and which scratched the glass, plus GPS antennae that were badly shielded, were the order of the day. Thankfully, it seems that anything made after about Christmas 2009 had both issues sorted out. Certainly the N97 I purchased was flawless for camera glass and GPS. Just something to be aware of.


Now, this may well be me just being fastidious, but there are practical advantages too, to giving the N97 a good physical spring clean. Take a clean cotton cloth and some light screen polish (e.g. that for LCD monitors) and clean up that relatively delicate resistive touchscreen - you don't want any particles of grit gouging into it. You'll also find that a polished and smooth screen makes the touch interface far more sensitive and pleasurable.


Screen polishing


And clean up the QWERTY keyboard too, you never know where the previous owner's fingers have been! A cotton bud can help you clean up the camera bay's two regions too. It all helps.


Camera bay cleaning


One of the biggest 'pros' above was the N97's use of Nokia's hero battery, the Li-Poly BP-4L rated at 1500mAh. This can power the N97 for a couple of days of normal use and with a spare in your pocket you're good to go for a lot more, in somewhat stark contrast to many 2011 smartphones. Buying up spares on the Internet has always been tricky. Nokia's own site quotes top prices, prohibitively so, while unscrupulous eBay sellers show what appear to be genuine batteries but turn out to be fakes. I recommend Amazon here, with the genuine BP-4L currently on special offer for £5. Avoid third party sellers with less than perfect feedback and examine the holograms with a fine toothcomb to prove their origin etc.


You can charge the BP-4L in the N97, of course, but it's even better to charge up your spares in something like this.


BP-4L in a Momax charger


It goes without saying that you'll need latest firmware on your N97. Various carrier-supplied N97s may be stuck on 'older' versions, but as long as the device is showing (*#0000# on the dialler screen) v21 or higher then you'll be fine. You can update over the air, but if this is part of inheriting an N97 from someone else and you're wiping/starting again anyway then it makes sense to use Ovi Suite to reinstall the firmware from scratch and then do an extra hard reset (*#7370# on the dialler, default lock code 12345) just in case.


And no, the mythical v30 firmware never did get released by Nokia, I'm not even convinced that it ever did exist!


Mainly supplied through 'Sw_update' (in your Applications folder), Nokia tried to push a fairly large number of patches and additions. Here's the first huge tip to pimping the N97 - ignore most of these. The single most critical resource in your N97 is the system disk space (disk C) and many of Nokia's patches and updates insist on spreading themselves on C:.


Updates


In particular, avoid:

Gig finder (non essential)N-Gage (games system, now sadly defunct)Nokia Messaging (run a mile, this will eat your disk C: for breakfast and then return later to mop up the scraps)Ovi Music (non essential for most people)Quickoffice (if you do need the latest version, with full document editing version then get it from the Ovi Store instead, to update in one 6MB fell swoop rather than a half-hearted Sw_update upgrade and subsequent editing patch)

Updates you probably will need include:

MailforExchange (if you plan to use this to integrate with Google etc and feel lucky)Nokia Maps update (v3.4 currently offered, it's unlikely that v3.6 will make it back to the N97. 3.4 brings free navigation and is a worthwhile 10MB install on disk C: in my opinion)Time zone update (hey, it's small)Memory reorganiser (also small and does save a few Megabytes on disk C: though I'm not sure how long its effects last)Here and now (also small)

As a point of reference, with v21 firmware and with Nokia Maps 3.4, with the Quickoffice latest editing version installed (you know it makes sense, this having a full qwerty keyboard), with a realistic web and Messaging cache and with all the apps mentioned positively below, my bought-up black N97 is running with just over 20MB free on disk C:. This isn't a huge amount, but it's hopefully a stable state, given that I don't plan to add any other disk C:-munching monstrosities...


Screenshot


There are two possible approaches to managing the other precious resource on the N97: RAM. And no, this is totally different to disk C: space, even though Nokia confuses the issue by calling them both 'memory'.


Approach one is to let Symbian OS do its thing, closing apps when you run out and generally trying to fit a quart into a pint pot. It works well enough if you're fairly gentle with your apps and 'Exit' the heavy duty ones (Web, Photos, Maps, etc) manually when you're done with them.


Approach two is to install RAMBlow, which runs every so often and 'tidies up', terminating running apps which you haven't used for a set period of time and optionally also compressing and defragmenting RAM to give you the maximum possible free. The system really does work quite well and RAMBlow also doubles as a task manager, as you can see below. 

Screenshot Screenshot


Applications that you need kept running at all times (because you want them instantly available, even a day or so later - Podcasting, Music player, Clock, in my case) can be toggled as 'protected', meaning they won't get terminated as part of a RAM clean-up. 


The only catch is that RAMBlow is relatively expensive, at $15 - but there's a free trial version so you can justify it to yourself (or not) after a week of actual use. With RAMBlow installed you should never see an 'Out of memory' error again. In theory!


Third party applications to make a beeline for - and to avoid


Some of the most recent third party Symbian applications are built on Qt - involving the installation of the Qt libraries on your device. Up to 20MB worth, depending on configuration, also on disk C: of the target device, making the N97 extremely unsuitable for these Qt apps. Although this does mean that, for the N97, the software world is virtually frozen in terms of new apps, there are still plenty of great third party applications that you should indeed make a beeline for.


Skype, in its pure Symbian form, is well worth grabbing from m.skype.com, as it works brilliantly and, for this AAS staffer at least, enables the mobile office to function even when I'm mobile.


Much has been said about Symbian's S60 5th Edition Web browser, so I won't repeat that all here, except to say that it's still crippled on the N97 because of the relative lack of free RAM. Instead, install the new '5.1 beta 2' version of Opera Mini 'for Symbian/S60' from m.opera.com. This works just as well as the old Java-based version, with the advantages that it uses less RAM, runs faster, starts faster and is better integrated into the N97's hybrid touch/qwerty interface.


Key Lock Clock


PhoneTorch works well to turn the N97 into a dual LED torch, for those forays into the back yard after dark, though the camera glass shutter does cover the LEDs in normal use, so you have to go through the added steps of opening the shutter and then Exiting the Camera app first. Ah well.


One of the biggest losses to day to day usability on the N97 is that of telling the time - the keylock screen just pops up a 'how to unlock' message - the underlying display may or may not show a clock. Make a beeline for the excellent Key Lock Clock. Once installed (and the device restarted), this utility acts to pop up a clock at normal brightness whenever you press the main N97 menu button - without disturbing the keylock itself.


Screenshot Key Lock Clock


I mentioned above that Nokia Messaging/Email is certified death to the N97. But what can replace it, that doesn't cripple the limited system disk in the same way? I'm a Gmail die-hard and have made the existing Gmail Java-based client work for me (hint: go into Settings/Application manager/Gmail/Suite settings and turn off the virtual d-pad and function keys!) - this works (almost) completely in the cloud and so there's no system disk impact at all. For other email systems I'd probably turn (as I have in the past) to the ultra-quirky but also ultra-configurable Profimail - you'll hate it for the first hour, then the penny will drop and you'll love it for the rest of your life.


Other S60 5th Edition favourites which made their way onto the editorial pimped N97 were Nokia Internet Radio, a bundle of Offscreen utilities, including Egg Timer and Converter, the official Facebook client, the popular Gravity Twitter client, and the ubiquitous Google Maps (from m.google.com, even though it's put in the shade to some degree by Nokia Maps these days).


In addition, with the N97's tilted screen being perfect for video watching, must downloads are Google's YouTube client (even though the streams this uses aren't as high quality as on other non-Symbian phones, sadly), and (if you're in the UK) BBC iPlayer, letting you watch live and catch-up TV, including downloads for watching programmes on journeys with intermittent connectivity.


I mentioned brightness and keylocking above. The N97's screen is transflective LCD and the impact of running the screen 'frontlight' on full brightness is quite a bit less than if the same were done with (say) a white theme on a modern AMOLED device. Thus, there's no real reason not to go into Settings/Phone/Display and crank the 'Light sensor' up to full. Your N97's display will almost look modern. Almost!


Screenshot 


On the keylocking front, I find all the S60 5th Edition devices to be rather annoying in that with the screen off, it's not clear whether the screen's just powered down and waiting for a keypress or whether the device is actually keylocked. So you toggle the keylock and... it turns that the screen was just off, so congratulations, you just locked it for real. And now you've got to wait a second and toggle it again to bring the device back on again. 


I avoid this scenario by going into Settings/Phone/Phone management/Auto keyguard and turning the 'Keypad autolock period' 'Off'. Thus, the only time the N97 will be keylocked is when I've done it explicitly. If the screen is then off under normal circumstances I know the device isn't keylocked and can just press the main front-face menu button to bring it back to life.

 Screenshot Screenshot


The N97's variant of S60 5th Edition (in)famously introduced the widgetised homescreen. I say 'infamously' because the default selection included two huge RAM guzzlers: Facebook and Accuweather. Delete these two widgets and the N97 starts to sing. Well, hum at least, with well over 10MB more free RAM. 


Modern Symbian^3 phones now have up to three such homescreens, but you may recall that I'm not so sure having more than one is a good idea from a conceptual point of view. In which case the single homescreen of the N97 is perfectly good enough. My pimped N97 ended up with Calendar, Music player, Favourite contacts and application shortcuts on its homescreen. All offline content, you'll note, but this has RAM and battery life benefits. Besides which, every online widget I've tried, whether email or social or weather, has required me to tap it anyway, to bring up the full app for any serious use - so why not simply have that application as a 'shortcut' and save lots of homescreen real estate?


Also a help with RAM is to use a simple theme for your homescreen and menu: a suitable selection are built into the N97, thankfully. Try to resist the temptation to install that pretty 3MB theme from your favourite novelties site - it'll slow the N97 down and will decrease usability.


Music fill-ups


The N97 comes with 32 glorious Gigabytes to fill up, of course. Not counting whatever you also add to the microSD slot. By all means drag across your 20GB music collection, but be warned that thousands of tracks will take hours to index when you next 'Refresh' the N97's Music library.


Music refresh


Instead, I'd suggest copying on music a few hundred tracks at a time, stopping to refresh after each batch and testing performance and response as you go. Yes, the N97's mass memory and processor (and Music application) should all be faster, but we have to work with what we've got - and as flaws go, this limitation is relatively minor.


Once in place, having a huge music library 'on tap' is just superb, especially as it's all accessible via multimedia headset (each N97 shipped with one) or FM transmitter to your car's stereo.


_____________________________________


A year ago, I wrote this, about the N97:



There is absolutely nothing it does which is better than every other phone in the world. But there's also (almost) nothing it can't do.


This still largely holds true. It's a horribly flawed device, possibly one of the biggest screw-ups in terms of hardware specifications in Nokia's history, and it attracted terrible blame as a result. But for the Symbian enthusiast, for the convergence fan, for the hardened 'pimper', the N97 still offers a lot of geek fun and a huge amount of mobile functionality in the one body.


Enjoy your Nokia N97, whether as main or backup device in 2011. And comments welcome - perhaps you've picked up an N97 bargain yourself recently?




Read More

Sunday, March 6, 2011

Podcatcher now in the Ovi Store for all Symbian devices

After a year of development, Podcatcher (originally Escarpod) is now in the Ovi Store for all S60 3rd Edition, 5th Edition and Symbian^3 Nokia devices. Of course, it's not necessarily needed for phones with Nokia Podcasting on board, but it's a boon for the increasing number of devices which haven't. Screenshots below. Note that if you've been using the free distribution, at v1.10, this is much the same, but with a few less minor bugs.


Of note is that Podcatcher in Ovi Store form is now commercial, but only at £1, so a nominal cost and long-awaited reward for the programmer.

Screen Screen


Podcatcher comes with some sample feeds, there's a search engine linked from its menus, and there's also full OPML import and export, for moving an existing collection of podcasts into or out of the application.


Recommended.




Read More

Saturday, March 5, 2011

Wooden Labyrinth 3D

While not a stand-out genre in the mobile world, the addition of accelerometers into mobile handsets has brought about the frustrating return of the marble rolling game. If you can recall the little puzzles of your childhood where you rolled a marble around a maze to get to an exit – then this is exactly the same - with even some pseudo 3D thrown in. Just don’t throw your phone against the nearest wall in frustration!


Developed by Elias Pietila of Qvik, this vision of the tilt game is a port from the iOS version (which picked up the Apple Design Award and has shipped millions of copies), and while it has taken some time to make the jump to Symbian, it’s here now and it's very welcome.


First things first, there is only one “funky” thing about Wooden Labyrinth, and it’s not a death laser, or magic doors, teleporters or the like. It’s a simple addition to where your ball can travel. It’s called 'jump'.


Shake your handset, or tap on the screen, and your ball will jump in the air. You can’t get over every wall, only the low slung walls, but you can get over some of them, and this adds a multi level effect to the game design - and this ability is put to good use. You can also use it to jump over holes in the ground, but the co-ordination to accelerate the ball, and jump, and have a safe landing, doesn’t always make this an easy option.


The three dimensional nature of the game is emphasised with a forced perspective trick by Pietila. When you tilt the device, not only does the effect of gravity act on the ball, you also see the walls of the maze appearing to tilt. So if you keep your eye in one place and just tilt the phone, it replicates what you would see on a physical tilting maze. It’s not only a cute touch, but this ‘tricking’ of the brain through an optical illusion means you forget the digital nature of Wooden Labyrinth and concentrate on the game.


Wooden Labyrinth 3D
A nice rendered view of the game grid


But it’s clearly a computer game, with all the benefits this has – it’s incredibly fast to reset - once a ball falls into a trap hole, a new one is rolled in to the start point and you are immediately back in the game (albeit right at the start of the maze, which can be infuriating). It also has a lot of different levels – something that was never available in my 'one level fits all'  childhood.


And once you get past some of the simpler levels (cunningly bundled together under the “tutorial” moniker”), you find some devilish tricks, jumps, twists and turns. The skill in the little touches in the coding have carried through to the level design, and the angel that coded the game has a complimentary devil in laying everything out! If that's not enough, you can switch to an "endless" game, with computer-generated levels.


While it’s taken some time for Wooden Labyrinth to make the jump to Symbian, it’s a late party-crasher that I’m more than happy to accommodate. There’s a lot to like, it’s a simple idea, it’s presented with a lot of love and polish, and it is tremendously good value for money.

Buy Link | Download / Information Link




Read More

Nokia dominates a new list of the 'greenest' phones

Published by Steve Litchfield at 8:53 UTC, February 28th 2011


GoodGuide, a company that rates products for their health, environmental and social impacts, has tested 576 world phones and smartphones, with Nokia making all of the top 26 models in the table, including Symbian smartphones like the C6-00, N8, E72 and E5. In case you were wondering, the bottom of the table is largely made up with RIM Blackberrys.


Good Guide screengrab


"Our highest-rated cellphones have energy-efficient chargers and are made of environmentally preferable materials," says the guide. The top scorers are made by companies "implementing green production practices and takeback recycling programs."


Green credentials have been one of Nokia's strengths for a while, it's good to see them continuing to both make strides in this regard and also gain plaudits for it.


More at the GoodGuide (via)




Read More

Friday, March 4, 2011

Three Reasons why Symbian is not going away overnight

Nokia's strategic announcements on February 11th (and clarified on the 13th) placed an 'End of life' notice on Symbian, even if its immediate future is assured. Many have asked whether it's a good investment to buy a Symbian-powered phone now, others are surprised that this very site is still going under the same name, still others are treating Symbian enthusiasts as if they're infected with something nasty. The truth is that Symbian OS isn't going away overnight - and here are three compelling reasons why.


At the Sunday event at MWC on February 11th, Nokia's Jo Harlow clearly stated that there would be new Symbian devices from Nokia in 2011, some with 1GHz+ processors. Nokia's timescales for conceiving a device, designing and then producing it, are between a year and 18 months and it's fairly clear that there will be several smartphones in the pipeline which haven't been announced yet but which will see the light of day in large numbers. There will almost certainly be new devices in 'Touch and Type', QWERTY candybar, touch-only and QWERTY hybrid form factors, Nokia's stated target is another 150 million Symbian smartphone sales over the next few years. This is a marked decrease from the 100 million a year level Nokia had been running at (e.g. in 2010), but still an astronomical (and market leading) number, for a single manufacturer at least.


Backing this up, I noted a tweet from a reliable industry source, Brendan Arndt, a product manager at 3, in which he said "Today I got to see some amazing stuff from #Nokia. #Symbian is so not dead. Just wait till you see what's coming". 


Renewal


Jo Harlow also promised a continuing programme of software updates for Nokia's Symbian^3 phones, including user interface enhancements. Not just a new browser and portrait QWERTY keyboard, Jo went one step further at an event in China, showing a drastic reworking of the Symbian homescreen, including multiple widget sizes.


In short, Nokia really does seem serious about supporting its Symbian phones fully - throughout 2011 at least, and it's fair to think that they'd be remiss if they didn't carry on updates right up until the point where Nokia's Windows Phone hardware was actually on the market and selling well.


Even if you discount Symbian-powered phones shipped before 2007 (on the grounds that these will now be too old to count and possibly now disused - including popular devices of their time like the Nokia N80, 9500, N70 and E61, though even here I'd argue that many are living happy second lives with relatives in many cases), the installed base of Symbian smartphones is huge. And I mean huge. Nokia's dominance in the smartphone world for the last four full calendar years (now challenged by Android, but only very, very recently) has meant a mass of anything between 200 and 300 million devices, depending on when you start counting and what devices you actually count. Think about that number again for a moment. 200 to 300 million active Symbian devices and their users.


I prepared the chart below on February 14th, as I got my thoughts in order after Nokia's announcements, though I was rather tickled to see a similar one produced (entirely coincidentally) by Asympco just last week, which drew out similar thoughts to those suggested here. The thing to notice in the chart (which goes from the start of 2007 - the year of the N95 and original iPhone - to the end of 2011, using informed guesses at platform sales for each OS in the latter case) it that it tracks cumulative sales, i.e. the total installed base of 'compatible' smartphones, growing quarter by quarter for every platform:


Cumulative sales over a five year period, 2007 to 2011


Each user will be looking for updates, for support, for software and, ultimately, for an upgrade path. You'll note that I stuck 'compatible' in quotes above, since there's distinct fragmentation in each mobile OS, with older devices and OS versions not necessarily compatible with newer software. This even applies to iOS and Android, notably, though I'll accept that Symbian has a touch (pun intended) more fragmentation than the others. But no OS is perfect in this regard.


Even allowing a margin of error for my guesses for 2011 platform sales, and even allowing a fudge factor for poorer compatibility across the generations, I hope it's clear to see that the approximate total number of Symbian-powered smartphones in active use (sold in the last four full years, since the start of 2007) is around 300 million, compared to just over 100 million for Blackberry and less for the newer iOS and Android contenders. In fact, based on these figures, as at the end of 2010, there are more active Symbian smartphones around the world than for all other smartphone platforms put together.


Look, this isn't a blind defense of a platform in its twilight years - I can see the end of active development in sight as well as the next analyst. But don't let anyone say that Symbian smartphones are going away anytime soon. It will be several years before any other smartphone platform gets close to the same installed base.


In short, there's huge inertia behind Symbian, behind its platform variants, and behind the devices in use around the world.


Here's a cautionary tale, and one that I've mentioned before in various podcasts. I made my name by distributing (and writing) Psion shareware back in the 1990s, pre-Internet. Psion sold over two million SIBO or EPOC (Symbian's oldest ancestor) palmtops in their seven year glory period (1992 to 1999) - it seemed a lot at the time - but withdrew from the market in 2000. So it has been eleven years since the last Psion was sold at retail. And yet today there's still a surprising sub-culture of Psion palmtop sales, repairs and software exchange.


Psion Revo


The Symbian smartphone ecosystem is approximately a hundred times larger - care to place a bet how long this will take to wither? No matter what happens to Symbian as an OS from 2012 and 2013 onwards, there will be enthusiasts writing articles and tutorials, swapping software, trading tips and more, well beyond 2014/2015/2016.


I'd wager that there will be Symbian enthusiasts, much like you and I (if not you and I specifically - who knows!), gathering on a site like this a decade from now, in 2021. Now that's either scary or reassuring!


________________________


Quite apart from needing to be convinced by the reasons above, the device in your pocket (perhaps an N8 or E72?) is still as functional as it was before February 11th. None of its software will stop working tomorrow. Or next year. Or the one after that.


Yes, Symbian OS development will slow through 2011 and stop some time in 2012. But neither the OS, this community, or I personally, are going away.


I talked in the last AAS Insight podcast about Symbian being near the end of an 'evolutionary curve'. That's not the same as 'about to die'. To use a metaphor, think of Symbian OS as a person. It's hitting retirement age, which means it's not going to be trained up any more and may well need patching up a bit in the upcoming years. But, like most pensioners these days, it seems - certainly the ones I see in their 60s and 70s whacking golf balls on the nearby course all week - just because you're retired doesn't mean you can't do a lot and have a great deal of fun.



[source]

Read More

Bloxter HD

In the great explosion of Tetris clones in the mid-eighties, many companies sought to tweak the format very slightly to have a game that was a bit like Tetris, but couldn’t be called the same if it ever came to court. One of the more popular alternative formats that’s still programmed by developers is the “spinning block of four colours/try and match three colours in a row” format.


Here’s the latest twist on that format – it’s called Bloxter, and while the core gameplay remains the same as those games from such delights as the Sega Game Gear, there’s enough here to make Bloxter an attractive package.


Bloxter


Let’s start with the graphics. Sure this game would work in a 2d grid, and if you abstract it, that’s what’s going on here. But by giving it a 3d appearance and dropping shapes into a bucket, that then happily wobbles with the impact of the dropping pieces and shifts slightly around the axis, you get a feeling of solidity that is rare in the block puzzle game genre. Rather than moving a graphic around, you are moving something physical.


Controls are touchscreen-based, and work very well. Tap anywhere on the screen and the 2x2 block of colours will rotate, letting you set up the three in a row you need, or build up a cascade effect so when one line disappears another falls in its place (which of course leads to lots more points). Slide your finger left and right to position the 2x2, and flick down to drop it. Intuitive, simple, and just works.


You will need to keep an eye on more than the colours as different special blocks will appear, from drills that will zap nearby blocks, to damping blocks that cannot be deleted as part of a three in a line. It’s all designed to keep the game exciting and changing, which it does need.


Bloxter


My problem with this game isn't the graphics, it’s actually the game itself. Tetris has that certain something that keeps it fresh and pulls you in. As you play Tetris the need to play builds up in your brain. Bloxter’s game mechanic doesn’t have that exothermic addiction that a classic game really needs. Bloxter, for me, need a little bit of effort to enjoy.


That dulls the score of Bloxter slightly, but it’s more than made up in the presentation of the game. With the four different coloured zones, each with their own levels, there’s a lot of variance here to avoid the endothermic nature of the game mechanics. While the initial levels present you with an empty space, as you progress you have pre-filled levels with patterns of coloured blocks that need to be unlocked in chain reactions of cascading colour for you to make any decent progress.


Bloxter


Adding this puzzle-esque element into a block-destroying arcade game is a smart move, and it is this structure, rather than the game itself, that makes Bloxter something to keep coming back to. The graphics are for show, and act as the initial hook, while the levels keep your attention. One point to look at would be that when the game opens in landscape mode, the layout is squished to the vertical space available, and some of the great visual impact is lost. At £3, Bloxter is in the second tier of pricing, and for me it's a little bit overpriced, but that's based on my reaction to the style of game. If this is your thing, then there's a lot of value for money in here.


I would love to see how Norbyte get on with a genuinely unique design of a game, because from what I see here, it would be 3-d, it would have great design, and it would be something that I really want to play!


 

Buy Link | Download / Information Link




Read More

Thursday, March 3, 2011

Nokia update Quick Search for Symbian^3

Symbian^3 users should keep an eye on their Software Update application over the next few days as we have just become aware of an update for the Quick Search application and widget. The update is said to improve the user experience of the Quick Search widget, and other updates for 'organising conversations and sending images'. So far, among the review units we have at All About Symbian, the update has appeared on our C7-00 and C6-01.


The description given in the Software Update application states:



"This new update brings several additions to your Search widget such as search history suggestions and faster access to your favourite search engines. All this plus a few other updates that make it even easier to organise your conversations and send photos with your phone."




Most of the changes to Quick Search appear to be under the hood, and while performance is improved, on our handsets local search feels like it is running at a similar speed. How is it running on your smartphone?




Read More

Wednesday, March 2, 2011

Mobbler 2.1 hits the Ovi Store



Today the Mobbler team announced via Twitter that the very latest version of Mobbler is available for free download in the Ovi Store. This news means that the features listed for this new version at Mobbler's Wiki for the beta version we already reported on, have now graduated to Mobbler's official release.
We'd like to applaud Mobbler for their continued work in bringing the Last.fm experience to Symbian users, especially since there are currently no other alternatives. The recent Microsoft partnership news makes it unlikely that a major new project will be launched for Symbian, and so we should expect Mobbler to remain the only way for users to enjoy Last.fm on their Symbian handsets.

As stated in the Mobbler Wiki, here is the list of new features for those who have only been using official releases of Mobbler:

A summary of changes to Mobbler.

2.10(x)
  • Fix for radio on Nokia N8/Symbian^3
  • Subscriber-only radio
  • Share on Twitter
  • Signup
  • Biography
  • Local events based on cell ID
  • Better lyrics display
  • Username limit increased from 15 -> 32 chars
  • Better equaliser support
  • Japanese, Korean, Portuguese and Ukrainian added and other languages updated
  • Old scrobbles warning
  • Play Mix Radio station
  • Play Last.fm group radio station
  • Play a custom lastfm:// radio station
  • Removed discontinued Loved Tracks and Playlists radio station
  • 20 volume steps where available (Symbian^3)
  • Display subscriber's prestigious black icon
  • Rejigged the Start a station menu

Read More

Tuesday, March 1, 2011

Ovi Maps gets a minor update to include FourSquare and Qype

Nokia Beta Lab have released an update to Ovi Maps, taking it to version 3.06. While still in beta, it’s available through the Ovi Store or direct from the labs. This is a small update from the main 3.06 release last week, with the addition of two check-in services, Qype and Foursquare taking centre stage. This version is specifically for touch devices only. That is, the Symbian^3 devices: N8-00, C6-01, C7-00, and E7-00; and S60 5th Edition handsets. S60 3rd Edition are not supported in this release.

Ovi Maps


The addition of Denis Crowley’s Foursquare is probably the biggest news in terms of web services. After Facebook, Foursquare is the largest geo-location social network, and is the darling of the media. Foursquare under Ovi Maps is both tightly integrated, but also reliant on some user intervention.
The first sign of integration shows up when you check in, Ovi Maps will look for the nearest location that it knows about (from both your places bookmarks, but also those made by public by others) and ask you to match them up. If there’s nothing there, you can add a new place to the Foursquare database. I’m sure that Nokia are grabbing the confirmation of Foursquare places at the same time.

Ovi Maps


The second is that after checking in, all the stuff that differentiates Foursquare, including your running daily “score” and mayorships, is displayed in a ribbon of icons. This isn’t just checking in, it’s checking in and providing an additional service.
It’s just a shame it took so long after the standalone Foursquare app was released around Nokia World last year. Still, it’s in place for SXSW, and now we can wait and see if Gowalla is going to join in the Ovi Maps ecosystem in the near future.


Ovi Maps

Read More